At the close of "Ender's Game," Andrew Wiggin--called Ender--is told that he can no longer live on Earth. The 12-year-old chooses to leave his home world and begins the long relativistic journey out to the colonies, in this all-new direct sequel.
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Set between Card's Hugo and Nebula-winning Ender's Game (1985) and Speaker for the Dead (1986), this philosophical novel covers familiar events, but puts new emphasis on their ethical ramifications. In the wake of his victory over the alien Formics, 12-year-old military genius Ender Wiggins is hailed as a hero, but governments opposed to the International Fleet, which trained him, intend to portray him as a monster. Ender winds up as titular governor of one of the new human colonies, where he struggles to adapt to civilian life and ponders his role in the deaths of thousands of humans and an entire alien species. His agonized musings aren't always sophisticated but possess a certain gravitas. Fans will find this offering illuminating, and it's also accessible to thoughtful readers new to the series. (Nov.) Copyright 2008 Reed Business Information.
From: Reed Elsevier Inc.
Copyright Reed Business Information
A full-cast reading of the latest Andrew Wiggin novel, after Ender's Game. Copyright 2008 Reed Business Information.
From: Reed Elsevier Inc.
Copyright Reed Business Information
Adult/High School-Here is Card's answer to all those readers who asked, "What happened to Ender?" between Ender's Game (1985) and Speaker for the Dead (1986, both Tor), a gap that covers nearly 3000 years. Twelve-year-old Ender Wiggin should be coming home to a hero's welcome after wiping out the dreaded buggers-aliens who have twice defeated humanity in the past-in a fierce space battle. He is instead proclaimed a dangerous weapon and appointed titular governor of a colony world to keep him as far away from Earth as possible. His beloved sister Valentine joins him on the colony ship but is unable to penetrate the barriers he has erected around himself. Wracked with remorse at his genocide of the buggers, Ender searches for the reason the aliens allowed him to defeat them, knowing the answer will give him direction. As in most great speculative fiction, Card mines the depths of humanity's philosophical and political ideas through Ender's trials and discoveries. Exile brings together many drifting story lines from a number of other books in the series, so it's not for the uninitiated. For those who are familiar with Ender and his world, this is a wonderful treat to be devoured whole in a gulp and then returned to later to digest at leisure.-Charli Osborne, Oxford Public Library, MI Copyright 2009 Reed Business Information.
From: Reed Elsevier Inc.
Copyright Reed Business Information
Card's latest addition to the Ender Wiggins canon nicely dovetails with Ender's Game (1977) and Ender's Shadow (1999), which it parallels by looking at the same events from another viewpoint. The war against the Buggers is over; all the Formic hive queens are dead so now what is Ender to do? Returning to Earth seems problematic, since he's viewed as both war hero and villainous murderer of children. Ender, wracked with guilt over the destruction of the Formics, tenaciously struggles with the question of why the queens let him kill them and begins his long pursuit of atonement. His exile sends him, at age 13, with a large group of new colonists, including his sister, Valentine, to an established human colony on a former Formic world, of which he will be governor. Meanwhile, his brother, Peter, back on Earth, is surreptitiously manipulating politics in order to become the Hegemon. Threads from all the other books in the series flow through this narrative, which fills gaps, fleshes out familiar characterizations, and introduces well-limned new ones. Ender's angst, combined with his handling of the intrigue swirling around him, ensures the depth for which the series is famous.--Estes, Sally Copyright 2008 Booklist
From: Syndetics Solutions, Inc.
Distributed by Syndetic Solutions, Inc.